Giantish Runes Part 1

Blod (blood rune) Weapon affect: Attacks made with this weapon cause the target to bleed for an additional 1d8 slashing/piersing damage. Armor affect: Your armor helps seal wounds. Anytime you take slashing or piercing damage, you may reduce it by 1d4. Price: Blod rune, sample of blood from whomever is receiving the item. Requirements: Slashing or piercing weapon. Any armor.

Skye (cloud) Weapon affect: This weapon in infused with the power of the cloud giants. Once per short/long rest, you can propel yourself through the air, charging up to 30 feet. Towards an enemy before making an attack with advantage. Armor affect: The Skye rune allows you to sprout incorporeal cloud wings. Once per short/long rest, this armor can be activated give the wearer 30 ft of flying speed for 1 minute. Price: Skye rune, a pair of wings from any flying creature Requirements: Any weapon any armor

Dod (Death) weapon affect: Necrotic energy corses through this weapon. Successful attacks with it deal additional 1d8 necrotic damage. Armor affect: The rune grants protection form death. once per short/long rest, when reduced to 0 hit points, you are instead reduced to 1 hit point and are stabilized. Additionally, no damage is enough to kill you out right whale wearing this armor. Price: Dod rune, the bones of a creature that died in battle. Requirements: Any weapon, any armor.

Wyrm (Dragon) weapon affect: This weapon is infused with a dragon seeking hunger. You can sense the presence of dragons within 1 mile. additionally the critical strike range of this weapon when attacking a dragon is 19-20. Armor affect: This ring grants you uncanny protection form Dragons. You have advantage on any see made to avoid a dragon breath attack. Price: Wyrm rune stone, a pice of a dragon Requirements: Any weapon, any armor.

Uven (enemy) weapon affect: The weapon is especially powerful against enemy of your choosing, (humanoid, beast, undead, celestial, etc) You deal an additional 1d8 force damage when striking a creature of the type determined when the weapon was created. Armor affect: This weapon gives you a +5 armor class against attacks made by the type of creature determined when the armor is created Price: Uvan rune stone, blood/hair/etc. Requirement’s: Any weapon, any armor

Ild (fire) weapon affect: This weapon is infused with the power of the fire giants. You can activate the weapon, causing it to be enveloped in flame, dealing an additional 1d8 fire damage (Ranged weapons cause their ammunition too ignite.)Armor affect: This armor gives you resistance to fire damage. Price: Ild rune, anything forged by fire giants. Requirements: Any armor, any armor.

Venn (friend) weapon affect: This weapon activates a sentinel when allies are in danger. As a reaction, you can make an attack with this weapon towards any creature in rage that has just harmed an ally. Armor affect: This armor allows you to share damage with allies. Once per short/long rest, you can touch an ally. For the next 10 minutes, any any damage take by the linked creature is haved and split between the two of you(with the linked creature taking extra damage is case of an uneven number.) Price: Venn rune, The blood of a true friend. Requirements: Any weapon, any armor

Ise (frost) weapon affect: This weapon is infused with the power of the frost giants. You can activated this weapon causing it to e writhed in magical ice, dealing an additional 1d8 cold damage (ranged weapons ammunition has an ice spike at the point of contact.)Armor affect: Price: Ise rune stone, piece of a frost giant ship. Requirements: Any armor, any weapon

Haug (hill) weapon affect: This weapon is infused with the power of this hill giants. The weapon huggers deeply and is relentless in its attacks. Once per short/long rest, you can activated the weapon for 1 minute, allowing you to make an additional attack with it as a bounce action on each of your turns. Armor affect: Wail wearing this armor, you do not go hungry, it is nourished by the power of the hills, and you do not go hungry. Price: Haug rune stone, food of a hill giant. Requirements: any weapon, any armor.

Ferd (journey) weapon affect: Armor affect: This rune empowers your armor with speed and vigor when traveling, Your walking sped increases by 5 feet. Also you can not gain levels of exhaustion from traveling. Price: Ferd rune stone a horse’s heart. Requirements: Any weapon. Light or medium armor.

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