Kong (king) weapon affect: The royal rune strikes fear into the hearts of your enemies. Enemies stuck by this weapon must succeed on a charisma save (DC 14) or be frightened for one round. Armor affect: This armor gloms with regal power. You gain proficiency in al charisma based skills while wearing this armor. Price: Kong rune stone, royal jewel Requirements: Any weapon, any armor
Stig (Light) weapon affect: radiant energy courses through this weapon. Successful attacks with it do an additional 1d8 radiant damage Armor affect: Once per short/long rest, you can cast prayer of healing at 3rd level using wisdom as your spell casting modifier. Price: Stig rune stone, a humanoid eye Requirements: Any weapon, Any armor
Liv (life) weapon affect: This weapon is filled with natures wrath. You can cast the conjuring animal spell at a third level as a bounce action once per short/long rest. You may only summon one beast of challenges rating of 2 or lower. Armor affect: The vestments courses with life. You may cast plant growth once per short/long rest. Price: Liv rune stone ear of an animal. Requirements: Any weapon. Any armor
Fjell (mountain) weapon affect: The strength of mountains is within this weapon The weapon is unbreakable, and it can’ cut through stone as a knife through butter. Armor affect: You have resistance to nonmagical bludgeoning damage. Price: Fjall rune stone and a rock from deep within a mountain. Requirements:Any weapon, any armor
Hellig (sacred) weapon affect: This sacred weapon is blessed with the power of Annam the all-father. This weapon deals an extra 1d12 radiant damage on successful, but refuses to attack giants. Any attack made against a giant with this weapon will be at disadvantage and incur no radiant damage. Armor affect: This armor is blessed by by Annam him self. Any ability checks made interacting with giants or trading giants have advantage. Price: Hellig rune stone, relic of Ostoria. Requirements: any weapon, any armor
Skold (shield) weapon affect: The weapon seeks to defend your allies. As a reaction, You can move up to 10 feet. towards a creature an ally, taking the strike instead. This can be performed after the die is rolled, but before the result is known. Armor affect: The shield rune infuses your armor with additional protective power. You gain a +2 bonus to your armor class. Price: Skold rune stone, a giant’s shield. Requirements: Any weapon, any armor
Stein (stone) weapon affect: This weapon is blessed by the power of the stone giants. As a bounce action, you can magically burrow up to 10 feet. Through rock or earth, incurring no attack of opportunity if moving through an enemy-threatens space. Armor affect: Your armor is infused with hardy stone giant power. You have advantage on constitution saves while wearing armor. Price: Stien rune stone, stone giant item. Requirements: Any weapon, any armor
Uvar (storm) weapon affect: Your weapon is infused with the power of the storm giants. As a bounce action you can cast call lightning spell at 3rd level. This can only be done once every short/long rest. Armor affect: This armor gives you resistance to lightning and thunder damage. Price: Uvar rune stone, and an item touched by lightning. Requirements: Any weapon, any armor
Krig (war) weapon affect: Your weapon is infused with the bloodthirsty vigor of war. After slaying a creature, you can use your bounce action to make another attack on a creature within 5 feet at advantage. Armor affect: The stead fast nature of war makes you extremely focused in battle. You have resistance to psychic damage when in combat Price: Krig rune stone, the blood covered weapon of a fallen solider. Requirements:Melee weapon, any armor
Vind (wind) weapon affect: This weapon carries the power of wind. As a bounce action, you can cast gust of wind once per short/long rest. additionally , your movement sped increases by 10 feet. Armor affect: The windes are bent to your will by your magical armor. You can be knocked prone or pushed back. Once per short/long rest. You can activate the winds to give you 60 feet of flying seed for one round Price: Find rune stone, feather of a bird. Requirements: Any weapon, any armor