Jökull (Frost Goliaths)

The Jökull are a cold and hardy people. The tallest of the Goliaths on average and the only Goliaths that grow hair, the Jökull inhabit the frozen regions of Kalstack (Madrheim) and the Heimurrin Mountain Range. Frost goliaths are not often seen outside the cold, snow- covered expances of these high mountains. The offspring of the tribal, frost giants and nomadic groups of humans, frost goliaths tend toward lives of solitude and simple existences. They make for excellent hunters, deadly combatants, and terrible conversationalists.

Winter endurance                                                                                                                                                       Frost goliaths are slow to respond, but that does not make them stupid. Rather, it is that they carefully consider each action and word, and value the safety that brings. In combat, Frost goliaths are similar – they are slow to commit, and nigh-impossible to bring down quickly.

Frigidt Existences                                                                                                                                                       Frost goliaths are not easily drawn into society, much less casual conversation. They are as pale and striking as their giant forebears, with shocks of white and gray hair that grow to great lengths, icy blue eyes, and skin that ranges from glacial white to the palest sky blue. They seem almost to move and consider new ideas with frozen slowness, and must first chip out each word before speaking them aloud. Frost goliaths rarely seek out society, but will sometimes choose one person to spend their lives with, for any reason of their choosing. These frost goliaths are easily distinguished, for their white hair is most often elegantly braided.

Ability Score Increase. Your Constitution score increases by 1.

Age. Frost goliaths mature at the same rate as humans, but live a little longer to around 120 years.

Alignment. Frost giants tend toward solitude and distance, and most often skew toward neutrality.

Blizzard Dwellers. You ignore difficult terrain caused by snow or ice, and have advantage on saving throws caused by environmental cold or weather effects.

Winters Warmth. You have resistance to cold damage.

Frost’s Presence. At the end of each short or long rest, you gain temporary hit points equal to 1d4 plus your Constitution modifier, replacing any current temporary hit points you have. While you have at least one of these temporary hit points, your melee weapon attacks deal additional cold damage equal to half your Constitution modifier, rounded up (minimum of one).

Jökull Combat and Equipment Training. You have proficiency with the battle-axe, hand axe, great axe, and spear. You have proficiency with light armor and shields.

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